My Projects
Finding Inspiration at Every Turn
I aim to design games that matter: blending nostalgia, culture, and joy into inclusive experiences every play can immerse themselves in. This portfolio showcases my concept, level, character, and environmental design work across past (P) and current (C) projects, highlighting the skills and hands-on process behind each one.
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Chikki (C) Helix Interactive Studios Single Player 2d Puzzle Platformer Role: Game Designer, Producer, QA Leader Read More -
Space Junk (C) PSE Studio Single Player 2.5d Strategic Tower Defense Game Role: Producer Read More -
Trick or Treat Monsters in the Street (P) ZHdK Production Days 2025 Asymmetrical Co-op 2d Tower Defense Game Role: Co-Producer Read More -
Mind Within - On Steam 06/2025 ! (P) Helix Interactive Studios Single-player Psychological Thriller Puzzle Platformer Role: Game Designer, Lead Level Designer, Puzzle Designer, Narrative and Dialogue Designer Read More -
Bean Dragon (P) UAL Partnered BA Project 2024 Single-player Adventure Puzzle Platformer Role: Game Designer, Level, World, Narrative, and Asset Designer, and Producer Read More - Chimera's Vs. Og's (P) Day-long Game Jam Single-Player Narrative Strategy Game Role: Game Designer, Narrative and Asset Designer Read More
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Lenora's Crypt (P) UAL Group Project Single-Player Puzzle Platformer Role: Game Designer, Narrative Design, Level Design, Producer Read More