Mind Within (10/24-05/25)
This is a Single-player 3d Psychological Thriller Puzzle Platformer game.
Released on Steam May 2025!
Base concept: A psychological thriller adventure exploring the fragile boundaries between reality, memory, and perception through symbolic worlds, environmental storytelling and immersive gameplay.
This project would not be possible without the contributions of Team Helix Interactive Game Designers--Vedang Chauhan, Francisco Fortanet-Vasquez, myself--and the Helix Interactive Media team--Simran Joshi, Halima Awan, Vaishakh Gopakumar Nair.
Helix Interactive Youtube Channel: Here
Helix Interactive Instagram: Here
Trello Board link: unable to share link as I have signed an NDA
Steam Link: Here
Playtesting videos: Here
My Contributions:
As Game Designer, Lead Level Designer, Puzzle Designer, and Narrative Designer on Mind Within, I played an integral role across design and development processes. I've contributed to core player mechanics now implemented in-game, directly shaping the player's sense of agency and control over game outcomes. The game is comprised "Reality" and "Fantasy" levels, containing a total of twelve levels, with puzzles gating player progress. Each "Reality" level of the game introduces a new mechanic, allowing players to master the existing mechanics while gradually adapting to new ones.
As Puzzle Designer I created challenges that require critical thinking while providing intuitive guidance toward the solutions. The puzzle difficulty builds progressively across levels, introducing variation without sacrificing clarity to sustain player engagement while delivering a sense of accomplishment. The consistent introduction of new mechanics continuously expand the puzzle design possibilities which drive increasing complexity.
As Narrative Designer I shape story primarily through in-game dialogue and the player's relationship with in-game objects, developing the protagonist's personality, background, and emotional expression to give players insight into her internal state. I've also illustrated in-game assets supporting mechanics, puzzle foreshadowing, and transition screens that visualize the protagonist's thoughts as she shifts between "Reality" and "Fantasy".
Additionally, I streamed level design development on Helix Interactive's Youtube channel.